The OverAchiever: The silver coins of the Dalaran fountain


Every Thursday, [hide]The OverAchiever[/hide] shows you how to work toward those sweet achievement points. This week, we’re still after that last coin from the Eventide fountain.

Welcome back, folks. We return this week to the next installment of our miniseries on the Dalaran fountain’s magic coins. Getting all of the coins will grant you [hide]A Penny For Your Thoughts[/hide], [hide]Silver in the City[/hide], and [hide]There’s Gold in That There Fountain[/hide], with the completion of all three granting [hide]The Coin Master[/hide] and one more notch toward [hide]Accomplished Angler[/hide].

It’s really in the set of silver coins that you get a sense for just how dangerous this fountain can actually be. Most of the people who tossed coins into it never saw their wishes come true. Of those who did, most probably wished they never had. Why is this fountain’s existence even tolerated by Dalaran’s municipal services? Is it considered an historical artifact or something?

If you’re looking for our first installment concerning basic information on the achievements and full descriptions of the copper coins, you’ll find that here:

[hide]The OverAchiever: Dalaran’s magic fountain[/hide]
[hide]Continue reading The OverAchiever: The silver coins of the Dalaran fountain[/hide]Filed under: [hide]Analysis / Opinion[/hide], [hide]Lore[/hide], [hide]Achievements[/hide], [hide]The Overachiever[/hide][hide]The OverAchiever: The silver coins of the Dalaran fountain[/hide] originally appeared on [hide]WoW Insider[/hide] on Thu, 21 Jul 2011 16:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide]Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]

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Addon Spotlight: Automate your life with some automatic addons


Each week, WoW Insider’s [hide]Mathew McCurley[/hide] brings you a fresh look at [hide]reader-submitted UIs[/hide] as well as [hide]Addon Spotlight[/hide], which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond — your addons folder will never be the same.

Face it — we’re lazy. Lazy, lazy, lazy. We’ve been living in a world of awesome addons, quality of life improvements, and a streamlined interface for so long that we might have forgotten how awful things really are in the outside world of user interfaces. While you read this edition of Addon Spotlight, remember how bad things were back in the day, with lack of options and the rigid UI schemes. After you’re done with that, come back here for addons that will do a bunch of stuff for you, no questions asked.

This week’s Addon Spotlight is all about addons with Auto in the title (or at least in concept), because I love addons that take care of menial tasks for me. Auto-addons also have some cool functionality that exists outside of the menial task range, but we’ll get to that. Some of the auto stuff is pretty cool and might even do something (automatically, of course) that you never thought you needed before.[hide]Continue reading Addon Spotlight: Automate your life with some automatic addons[/hide]Filed under: [hide]Add-Ons[/hide], [hide]AddOn Spotlight[/hide][hide]Addon Spotlight: Automate your life with some automatic addons[/hide] originally appeared on [hide]WoW Insider[/hide] on Thu, 21 Jul 2011 17:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide]Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]

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WoW Rookie: How to look up your character online


New around here? [hide]WoW Rookie[/hide] has your back! Get all our collected tips, tricks and tactics for new players in the [hide]WoW Rookie Guide[/hide]. WoW Rookie is about more than just being new to the game; it’s about checking out new classes, new playstyles, and new zones.

If you’re anything like me, you like to take a moment here and there to check out your character online without actually logging into the game. Maybe you’re on a break at work, just doing background research into gear, or otherwise just goofing off on a computer. Essentially, you’d like to look at your character without getting in the middle of the game.

The Armory was a common way to share information about your character with other people. All of your official forum posts link automatically to your Armory profile, and it’s easy to post to a link to your Armory on unofficial forums and emails. Over its existence, the Armory has continued to become more powerful. It can help you find potential upgrades, find out where gear dropped, and more. Along the way, of course, the Armory also became more complicated.

While Blizzard is transitioning away from the classic Armory, most of the functionality still exists just fine on the [hide]Battle.net WoW[/hide] site. Here’s a walk-through of some basic things you can use the Battle.net Armory to do.[hide]Continue reading WoW Rookie: How to look up your character online[/hide]Filed under: [hide]WoW Rookie[/hide][hide]WoW Rookie: How to look up your character online[/hide] originally appeared on [hide]WoW Insider[/hide] on Thu, 21 Jul 2011 18:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide]Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]

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Blizzard’s APIs and You: Cool information and tools coming down the pipe


Recently, Blizzard [hide]disabled the WoWArmory Facebook application[/hide], signaling that the time of the modern WoW Armory is over and we will soon live in an age when [hide]new Blizzard APIs[/hide] will transform our out-of-game experience. And change it, they will. These forthcoming APIs will change the way you interact with WoW outside of the game in ways you cannot even think up yet. How do I know this? That’s the power of information facilitation, and some inventive hypotheticals will show you what [hide]Blizzard’s APIs[/hide] will do for you in the near future.

Over the past few months, Blizzard has been preparing to roll out a new set of APIs that will take internal information from the Armory, the [hide]new community site[/hide], and more, parse it into easily manageable data streams, and make those streams available to application developers. With these new streams of information, savvy developers can craft web applications, smartphone apps, social media plugins, and anything else under the sun to provide you with new and dynamic WoW experiences on the internet. I know that sounds horribly clich, but hear me out — this stuff is pretty cool, and the back end could bring about a new standard for information availability and MMOs.

I’m not a developer. In fact, a lot of us in the community are not developers. Writing this story felt like an exercise in obscurity because, frankly, all this back end information isn’t in my wheelhouse. As I dug deeper and began to realize the potential of the systems being set up, I fell in love with the idea that Blizzard is opening up easy access to so much information. I thought it would be a good idea to illustrate for those of us who have no idea what APIs are capable of, to break through the programmer/developer talk and discuss what these APIs mean for us, at the end of the day.[hide]Continue reading Blizzard’s APIs and You: Cool information and tools coming down the pipe[/hide]Filed under: [hide]Analysis / Opinion[/hide][hide]Blizzard’s APIs and You: Cool information and tools coming down the pipe[/hide] originally appeared on [hide]WoW Insider[/hide] on Thu, 21 Jul 2011 19:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide]Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]

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Blizzard debuts new products at San Diego Comic-Con


Blizzard’s Chris Metzen graced the floors of the San Diego [hide]Comic-Con[/hide] today to talk Blizzard licensing partners and show off some awesome new merchandise coming this year featuring Warcraft, StarCraft and Diablo wares. Diablo merchandies looks to include knee-high Diablo socks, a Diablo face belt, new shirts, and two hoodies modeled after Diablo’s demon hunter class and the angel Tyrael.

StarCraft’s line is expanding with new shirts, a first look at the MegaBloks Viking, a leather wallet, and StarCraft: Ghost: Spectres, which has been confirmed by Metzen to be a novelization of StarCraft: Ghost, the game that was and then never was.

Warcraft’s wares continue along a familiar path with a slew of new T-shirts as well as what appears to be a beverage called the Forsaken Elixir of Undead … I really have no idea, since it’s most likely a joke slide. Metzen also previewed the covers for the forthcoming original graphic novels Horde and Alliance, coming out later this year.

[Thanks, [hide]Kotaku[/hide], for the tip and images.]
Filed under: [hide]Blizzard[/hide][hide]Blizzard debuts new products at San Diego Comic-Con[/hide] originally appeared on [hide]WoW Insider[/hide] on Thu, 21 Jul 2011 20:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide] | Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]

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World of Warcraft: «Wolfheart» novel description now available


A preview description for the next book set in the World of Warcraft: Cataclysm universe, Wolfheart, has appeared courtesy of BlizzPlanet. The novel, penned by Stormrage and War of the Ancients trilogy author Richard A. Knaak, follows the exploits of Varian Wyrnn, Genn Greymane, night elf leaders Malfurian Stormrage and Tyrande Whisperwind, and surprise guest Maiev Shadowsong. From the description, it appears the novel will focus on the tensions between Stormwind and Gilneas due to their tenuous new alliance, the Highborne’s reintegration into night elven society, and the continued fight in Ashenvale against the surmounting Horde odds.

Christie Golden’s [hide]Thrall: Twilight of the Aspects[/hide], is currently on the shelves, chronicling Thrall’s journey post-Cataclysm with the Earthen Ring and his counterpart Aggra, as well as the dragons and their quest to stay alive and allied during Deathwing’s brutal return. With Wolfheart, it seems we’re getting an Alliance leader’s story opposed to that of Thrall, who was once the Horde’s warchief.

World of Warcraft: Wolfheart is going to be available on Sept. 13, 2011. Hit the jump for the full description.[hide]Continue reading World of Warcraft: «Wolfheart» novel description now available[/hide]Filed under: [hide]Lore[/hide], [hide]Cataclysm[/hide][hide]World of Warcraft: «Wolfheart» novel description now available[/hide] originally appeared on [hide]WoW Insider[/hide] on Thu, 21 Jul 2011 21:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide] | Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]

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«Мобильная Оружейная» WoW для Android улучшена

Компания Blizzard Entertainment [hide]улучшила[/hide] приложение «Мобильная Оружейная» для устройств с операционной системой Android. По мнению разработчиков, оно вышло на новый уровень – теперь при помощи него «еще проще и удобнее сверяться с World of Warcraft». В «Мобильной Оружейной» можно просмотреть таланты и символы персонажа, его профессии, репутацию, календарные события и др.

Загрузить приложение можно бесплатно с [hide]Android Market[/hide].

(c) [hide]GoHa.Ru[/hide], [hide]WoW.ru[/hide]

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World of Warcraft выйдет в Бразилии в конце 2011 года

MMORPG World of Warcraft выйдет в Бразилии в этом году, сообщает компания Blizzard Entertainment в опубликованном [hide]пресс-релизе[/hide]. С этой целью будет подготовлена полная локализация игры на бразильском варианте португальского языка – он станет девятым официально поддерживаемым языком WoW, а также третьим в Латинской Америке наряду с испанской и английской версией. Кроме этого, будет запущен официальный бразильский коммьюнити-сайт World of Warcraft.

«Одним из наших высших приоритетов является желание убедиться в том, что наши игры легко доступны для игроков всего мира, — комментирует генеральный директор Blizzard Майк Морхайм (Mike Morhaime). – Предлагая полностью локализованную версию World of Warcraft и поддержку на португальском языке, мы сможем соответствовать ожиданиям бразильских пользователей. Мы ждем того момента, когда сможем поприветствовать их в нашем глобальном WoW-сообществе, и надеемся, что они хорошо проведут время в Азероте».

Напомним, что именно 3-й квартал 2011 года был указан в качестве даты релиза бразильской версии WoW в «[hide]секретном плане Blizzard[/hide]», утечка которого произошла в конце прошлого года.

(c) [hide]GoHa.Ru[/hide], [hide]WoW.ru[/hide]

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Blizzard: поля сражений для PvP – они как утки

Компания Blizzard Entertainment хотела бы добавить в MMORPG World of Warcraft больше полей сражений для PvP, однако это не так просто, [hide]сообщается[/hide] в опубликованном на официальных форумах сообщении. «Мы вовсе не забыли о PvP-коммьюнити, — говорится в нем. – В данный момент за кулисами мы делаем для него достаточно. Хотя в плане создания новых карт прикладывается не слишком много усилий, мы хотели бы увеличить их число в будущем. Если кто-то думает, что создание поля боя – простой процесс, то он ошибается».

«Поле сражения – оно как утка, — продолжил представитель разработчиков. – Со стороны похоже, что она скользит по поверхности воды безо всяких усилий, однако именно бешено работающие под водой лапки и приводят ее в движение. Так и поле боя выглядит простым, даже статичным, однако за этим стоит невероятное количество очень сложных процессов, включая технические».

Другой причиной, по мнению Blizzard, является то, что поля сражений и карты Арены требуют гораздо большего внимания, нежели PvE-карты. Если в рейде происходят проблемы с геометрией текстур или блокируется линия обзора, то в большинстве случаев это можно обойти. Однако на Арене или поле боя это может привести к нечестному преимуществу (эксплойту), что противоречит духу честного соперничества, который разработчики изо всех сил пытаются насаждать. «Мы знаем, что PvP-коммьюнити гораздо больше заинтересовано в идеально сбалансированных картах без багов, а не в их количестве», — настаивает Blizzard.

(c) [hide]GoHa.Ru[/hide], [hide]WoW.ru[/hide]

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Breakfast Topic: After you gank, do you rub it in?


This [hide]Breakfast Topic[/hide] has been brought to you by [hide]Seed[/hide], the AOL guest writer program that brings [hide]your words[/hide] to WoW Insider’s pages.

It’s happened to each of us at least once, if not dozens or hundreds of times. You’re wandering the wilds of Stranglethorn (or the dark glens of Duskwood, or the rusty ridges of Hellfire Peninsula, or even the hot sands of Uldum) when suddenly, your character locks up. You hear the sound of blades or magic, and immediately a sickening realization hits you: You’re being ganked.

In seconds, you’re dead. Perhaps you sigh. Perhaps you swear. Perhaps you were in the other room getting a drink. Regardless, the view before you now is your corpse with an enemy player standing over it, triumphant.

But then this happens: G4nkst4r laughs at you. G4nkst4r spits on you. G4nkst4r brushes up against you and farts loudly.

Then, in all caps: «Y O U L O S E.»

Taunting enemy players is a practice that’s been around as long as WoW itself. Some players make the kill and leave, content that slaying their enemy is enough. Others stay — to camp, to jeer, to make lewd gestures, to teabag. The option to make fun of your slain opponent is available to all, but not everyone does it. It’s a controversial topic with fierce proponents on both sides.

Should you tease your foe after you’ve killed him? Are there any special conditions surrounding when you should do so (your enemy was caught by surprise, he had friends with him, he’s much lower/higher-level, etc.)? Do you rub it in — and why, or why not? Do you think taunting enemy players is a malicious act, or do you see it as justified?
Filed under: [hide]Breakfast Topics[/hide], [hide]Guest Posts[/hide][hide]Breakfast Topic: After you gank, do you rub it in[/hide]? originally appeared on [hide]WoW Insider[/hide] on Fri, 22 Jul 2011 08:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide]Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]

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