Every week, WoW Insider brings you [hide]Lichborne[/hide] for [hide]blood[/hide], [hide]frost[/hide], and [hide]unholy[/hide] death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let’s show the other classes how a hero class gets things done. This week’s header image comes to us from everyone’s favorite WoW Insider commenter, [hide]Orkchop[/hide].
So recently, Lead Systems Designer Greg «Ghostcrawler» Street posted a new [hide]Dev Watercooler[/hide] discussing the ins and outs of the new active mitigation tank philosophy. Since he dedicated a whole section to proposed death knight changes in [hide]patch 4.3[/hide], I figured it would be a good idea to take a look at the stuff and see what it does.
My preliminary verdict would be pretty simple: It’s a pretty big help. It fixes or mitigates a lot of our quality of life issues, it makes a little less squishy, and it nullifies rune tetris nicely. I can’t really disagree with the individual changes or the rationale behind them. That said, it doesn’t completely solve our problems, and there are probably one or two more little things to be done before stuff looks really good. Let’s take a look at the specifics.[hide]Continue reading Lichborne: Analyzing the proposed patch 4.3 death knight tanking changes[/hide]Filed under: [hide]Death Knight[/hide], [hide](Death Knight) Lichborne[/hide][hide]Lichborne: Analyzing the proposed patch 4.3 death knight tanking changes[/hide] originally appeared on [hide]WoW Insider[/hide] on Tue, 06 Sep 2011 18:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide]Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]
Every week, WoW Insider brings you [hide]Lichborne[/hide] for [hide]blood[/hide], [hide]frost[/hide], and [hide]unholy[/hide] death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let’s show the other classes how a hero class gets things done. This week’s header image comes to us from everyone’s favorite WoW Insider commenter, [hide]Orkchop[/hide].
So recently, Lead Systems Designer Greg «Ghostcrawler» Street posted a new [hide]Dev Watercooler[/hide] discussing the ins and outs of the new active mitigation tank philosophy. Since he dedicated a whole section to proposed death knight changes in [hide]patch 4.3[/hide], I figured it would be a good idea to take a look at the stuff and see what it does.
My preliminary verdict would be pretty simple: It’s a pretty big help. It fixes or mitigates a lot of our quality of life issues, it makes a little less squishy, and it nullifies rune tetris nicely. I can’t really disagree with the individual changes or the rationale behind them. That said, it doesn’t completely solve our problems, and there are probably one or two more little things to be done before stuff looks really good. Let’s take a look at the specifics.[hide]Continue reading Lichborne: Analyzing the proposed patch 4.3 death knight tanking changes[/hide]Filed under: [hide]Death Knight[/hide], [hide](Death Knight) Lichborne[/hide][hide]Lichborne: Analyzing the proposed patch 4.3 death knight tanking changes[/hide] originally appeared on [hide]WoW Insider[/hide] on Tue, 06 Sep 2011 18:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide]Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]
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