WoW Archivist: Patch 1.7, Rise of the Blood God

The [hide]WoW Archivist[/hide] explores the secrets of World of Warcraft’s past. What did the game look like years ago? Who is etched into WoW’s history? What secrets does the game still hold?

As we go through the patches of classic World of Warcraft, you’ve seen all along that Cataclysm is essentially a sequel to the original game. Everything in Cataclysm ties into things that began all those years ago. The Twilight’s Hammer, Ragnaros and the other elemental lords, Nefarian and Onyxia … all of those things hearken back to the Azeroth of 2004 and 2005. It isn’t just the main plot of this expansion that ties back into the original game either — oh, no. The little side stories we experience and investigate tie back into the original game, too.

Today, we’re looking at patch 1.7 from September 2005. It is the patch that introduced us to Zul’Gurub and the Blood God Hakkar, both of which made their [hide]return just months ago[/hide].

In addition, patch 1.7 includes:

Arathi Basin

Stranglethorn Vale’s fishing event

Implementation of the dressing room

Debuff limit raised from eight to 16

Let’s explore, hm?[hide]Continue reading WoW Archivist: Patch 1.7, Rise of the Blood God[/hide]Filed under: [hide]WoW Archivist[/hide][hide]WoW Archivist: Patch 1.7, Rise of the Blood God[/hide] originally appeared on [hide]WoW Insider[/hide] on Tue, 19 Jul 2011 15:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide]Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]

The [hide]WoW Archivist[/hide] explores the secrets of World of Warcraft’s past. What did the game look like years ago? Who is etched into WoW’s history? What secrets does the game still hold?

As we go through the patches of classic World of Warcraft, you’ve seen all along that Cataclysm is essentially a sequel to the original game. Everything in Cataclysm ties into things that began all those years ago. The Twilight’s Hammer, Ragnaros and the other elemental lords, Nefarian and Onyxia … all of those things hearken back to the Azeroth of 2004 and 2005. It isn’t just the main plot of this expansion that ties back into the original game either — oh, no. The little side stories we experience and investigate tie back into the original game, too.

Today, we’re looking at patch 1.7 from September 2005. It is the patch that introduced us to Zul’Gurub and the Blood God Hakkar, both of which made their [hide]return just months ago[/hide].

In addition, patch 1.7 includes:

Arathi Basin

Stranglethorn Vale’s fishing event

Implementation of the dressing room

Debuff limit raised from eight to 16

Let’s explore, hm?[hide]Continue reading WoW Archivist: Patch 1.7, Rise of the Blood God[/hide]Filed under: [hide]WoW Archivist[/hide][hide]WoW Archivist: Patch 1.7, Rise of the Blood God[/hide] originally appeared on [hide]WoW Insider[/hide] on Tue, 19 Jul 2011 15:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide]Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]

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