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This [hide]Breakfast Topic[/hide] has been brought to you by [hide]Seed[/hide], the AOL guest writer program that brings [hide]your words[/hide] to WoW Insider’s pages.
Does anyone remember when Blizzard said it wanted to add [hide]Animal Crossing-style fishing[/hide] to WoW? What about the idea of a more personalized daily experience for the Molten Front? MMOs are great, but console games still offer a few things that could add some additional depth to genre, and Blizzard already knows this.
Personally, I’d love to see combat get revamped to be more like [hide]Monster Hunter[/hide]. Dodges and attacks are based on real skill, not arbitrary stats (though damage taken and received is still stat-based), plus enemies have specific parts you can hit to eventually break or cut off pieces of a creature. I mean really, wouldn’t it be cool if a whole raid focus fired on Nefarion’s neck in order to chop his head off and haul it back to Orgrimmar?
Or what about random power-ups appearing, la Mario Kart or Super Smash Bros.? You’re just running around the game world, and suddenly a giant sword appears, increasing your damage dealt by 1,000% and giving you a single move that constantly fires up for 15 seconds. Take that, murloc scum!
What kinds of console-like features would you like to see Blizzard implement in WoW? Enemies that can be knocked out and dragged? Randomly appearing pipes to secret treasure caves? Open-world, mounted combat?
Filed under: [hide]Breakfast Topics[/hide], [hide]Guest Posts[/hide][hide]Breakfast Topic: What could WoW borrow from console games[/hide]? originally appeared on [hide]WoW Insider[/hide] on Thu, 22 Sep 2011 08:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide]Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide][hide][/hide]
This [hide]Breakfast Topic[/hide] has been brought to you by [hide]Seed[/hide], the AOL guest writer program that brings [hide]your words[/hide] to WoW Insider’s pages.
Does anyone remember when Blizzard said it wanted to add [hide]Animal Crossing-style fishing[/hide] to WoW? What about the idea of a more personalized daily experience for the Molten Front? MMOs are great, but console games still offer a few things that could add some additional depth to genre, and Blizzard already knows this.
Personally, I’d love to see combat get revamped to be more like [hide]Monster Hunter[/hide]. Dodges and attacks are based on real skill, not arbitrary stats (though damage taken and received is still stat-based), plus enemies have specific parts you can hit to eventually break or cut off pieces of a creature. I mean really, wouldn’t it be cool if a whole raid focus fired on Nefarion’s neck in order to chop his head off and haul it back to Orgrimmar?
Or what about random power-ups appearing, la Mario Kart or Super Smash Bros.? You’re just running around the game world, and suddenly a giant sword appears, increasing your damage dealt by 1,000% and giving you a single move that constantly fires up for 15 seconds. Take that, murloc scum!
What kinds of console-like features would you like to see Blizzard implement in WoW? Enemies that can be knocked out and dragged? Randomly appearing pipes to secret treasure caves? Open-world, mounted combat?
Filed under: [hide]Breakfast Topics[/hide], [hide]Guest Posts[/hide][hide]Breakfast Topic: What could WoW borrow from console games[/hide]? originally appeared on [hide]WoW Insider[/hide] on Thu, 22 Sep 2011 08:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide]Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]
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