Reader UI of the Week: Building a better PVP UI


Each week, WoW Insider and [hide]Mathew McCurley[/hide] bring you a fresh look at [hide]reader-submitted UIs[/hide] as well as [hide]Addon Spotlight[/hide], which spotlights the latest user interface addons. Have a screenshot of your own UI that you’d like to submit? Send your screenshots along with info on what mods you’re using to [hide]readerui@wowinsider.com[/hide], and [hide]follow Mathew[/hide] on Twitter.

Here at Reader UI of the Week, we try not to let calls for help go unanswered. After all, what’s this great community without the drive to help one another in our ever-helpful, merry band? This week’s call for help comes from a «wishes-to-be-unnamed» denizen of the Bloodhoof server who wants to know what makes a good PVP user interface better than the rest. Talking PVP isn’t always my specialty, not from lack of participation but because my UI was never tailored specifically for rated Arena play. However, we’re talking general PVP today, which I think I can handle with a little bit of help from you. Yes, you.

A year ago — seriously, I’ve been doing this for well over a year now — I [hide]sat down with C. Christian Moore[/hide] (of [hide]Blood Sport fame[/hide]) and his PVP UI that he was using at the time. That UI was a super-solid template for how PVP players should expect to look at information as well as what PVP players should focus their expectations around. Before you read today’s basics on the PVP UI, I’d say read over the article from last year to see a shining example, then continue on with today’s topic.

Are we good? Are you all ready to go? Excellent.[hide]Continue reading Reader UI of the Week: Building a better PVP UI[/hide]Filed under: [hide]Add-Ons[/hide], [hide]Reader UI of the Week[/hide][hide]Reader UI of the Week: Building a better PVP UI[/hide] originally appeared on [hide]WoW Insider[/hide] on Tue, 30 Aug 2011 15:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide]Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]
Each week, WoW Insider and [hide]Mathew McCurley[/hide] bring you a fresh look at [hide]reader-submitted UIs[/hide] as well as [hide]Addon Spotlight[/hide], which spotlights the latest user interface addons. Have a screenshot of your own UI that you’d like to submit? Send your screenshots along with info on what mods you’re using to [hide]readerui@wowinsider.com[/hide], and [hide]follow Mathew[/hide] on Twitter.

Here at Reader UI of the Week, we try not to let calls for help go unanswered. After all, what’s this great community without the drive to help one another in our ever-helpful, merry band? This week’s call for help comes from a «wishes-to-be-unnamed» denizen of the Bloodhoof server who wants to know what makes a good PVP user interface better than the rest. Talking PVP isn’t always my specialty, not from lack of participation but because my UI was never tailored specifically for rated Arena play. However, we’re talking general PVP today, which I think I can handle with a little bit of help from you. Yes, you.

A year ago — seriously, I’ve been doing this for well over a year now — I [hide]sat down with C. Christian Moore[/hide] (of [hide]Blood Sport fame[/hide]) and his PVP UI that he was using at the time. That UI was a super-solid template for how PVP players should expect to look at information as well as what PVP players should focus their expectations around. Before you read today’s basics on the PVP UI, I’d say read over the article from last year to see a shining example, then continue on with today’s topic.

Are we good? Are you all ready to go? Excellent.[hide]Continue reading Reader UI of the Week: Building a better PVP UI[/hide]Filed under: [hide]Add-Ons[/hide], [hide]Reader UI of the Week[/hide][hide]Reader UI of the Week: Building a better PVP UI[/hide] originally appeared on [hide]WoW Insider[/hide] on Tue, 30 Aug 2011 15:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide]Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]

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