The Light and How to Swing It: Patch 4.2’s effect on holy PVP


Every week, WoW Insider brings you [hide]The Light and How to Swing It[/hide] for [hide]holy[/hide], [hide]protection[/hide] and [hide]retribution[/hide] paladins. Every Sunday, [hide]Chase Christian[/hide] invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to [hide]email me[/hide] with any questions you want answered, like why paladins are so awesome.

I have a feeling that the developers have a hard time balancing healers for PVP combat. How should healers be killed in PVP? Should we run out of mana eventually, or is a bursty switch the only answer? Can the focused efforts of a single DPSer be enough to topple us, or should it take two players to finish us off? Trying to balance all of these elements for four different classes with five different healing trees is a challenge by any measure. Every organized PVP encounter revolves around the healers involved, especially in the golden bracket of 3v3.

Prior to [hide]patch 4.2[/hide], teams loved seeing a holy paladin across the arena from them, as holy paladins weren’t exactly amazing at 3v3 matches in the first few months of Cataclysm. We have a few key weaknesses, notably our lack of any long-term crowd control like [hide]Hex[/hide] and our lone school of magic, holy, which leaves us defenseless when interrupted. We weren’t completely ineffective in arenas before patch 4.2, but we also weren’t breaking any records or winning any #1 Healer trophies.[hide]Continue reading The Light and How to Swing It: Patch 4.2’s effect on holy PVP[/hide]Filed under: [hide]Paladin[/hide], [hide](Paladin) The Light and How to Swing It[/hide][hide]The Light and How to Swing It: Patch 4.2’s effect on holy PVP[/hide] originally appeared on [hide]WoW Insider[/hide] on Tue, 05 Jul 2011 16:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide]Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]
Every week, WoW Insider brings you [hide]The Light and How to Swing It[/hide] for [hide]holy[/hide], [hide]protection[/hide] and [hide]retribution[/hide] paladins. Every Sunday, [hide]Chase Christian[/hide] invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to [hide]email me[/hide] with any questions you want answered, like why paladins are so awesome.

I have a feeling that the developers have a hard time balancing healers for PVP combat. How should healers be killed in PVP? Should we run out of mana eventually, or is a bursty switch the only answer? Can the focused efforts of a single DPSer be enough to topple us, or should it take two players to finish us off? Trying to balance all of these elements for four different classes with five different healing trees is a challenge by any measure. Every organized PVP encounter revolves around the healers involved, especially in the golden bracket of 3v3.

Prior to [hide]patch 4.2[/hide], teams loved seeing a holy paladin across the arena from them, as holy paladins weren’t exactly amazing at 3v3 matches in the first few months of Cataclysm. We have a few key weaknesses, notably our lack of any long-term crowd control like [hide]Hex[/hide] and our lone school of magic, holy, which leaves us defenseless when interrupted. We weren’t completely ineffective in arenas before patch 4.2, but we also weren’t breaking any records or winning any #1 Healer trophies.[hide]Continue reading The Light and How to Swing It: Patch 4.2’s effect on holy PVP[/hide]Filed under: [hide]Paladin[/hide], [hide](Paladin) The Light and How to Swing It[/hide][hide]The Light and How to Swing It: Patch 4.2’s effect on holy PVP[/hide] originally appeared on [hide]WoW Insider[/hide] on Tue, 05 Jul 2011 16:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide]Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]

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