Every week, WoW Insider brings you [hide]Gold Capped[/hide], in which [hide]Fox Van Allen[/hide] and Basil «[hide]Euripides[/hide]» Berntsen aim to show you how to make money on the auction house. Feed Fox’s ego by [hide]emailing him[/hide] or tweeting him at [hide]@foxvanallen[/hide].
Last month in this column, we discussed [hide]in-game inflation[/hide]. Inflation is an inevitability in any economy — a natural (albeit controllable) erosion of the value of money.
Usually, Blizzard falls over itself to do everything it can to promote balance. Are too many people dying to a certain mechanic? Slash the damage that mechanic inflicts by 10%, or change the frequency at which it occurs. Is a certain class struggling in PVP? Boost one of the bursty attacks by 8%. It’s a subtle back and forth that goes on all the time.
With all the emphasis on balance, you’d think that Blizzard would micromanage the in-game economy to the nth degree. This quote (or this paraphrasing) from Lead Designer Tom Chilton from Gamescom stuck out rather prominently in my mind when I read it:
Blizzard Interview at Gamescom
No gold sinks are coming soon because of the large variance in the amount of gold players have.
[hide]source[/hide]
What in the heck are they thinking?[hide]Continue reading Gold Capped: Warcraft needs a new gold sink, and it needs it yesterday[/hide]Filed under: [hide]Economy[/hide], [hide]Cataclysm[/hide], [hide]Gold Capped[/hide][hide]Gold Capped: Warcraft needs a new gold sink, and it needs it yesterday[/hide] originally appeared on [hide]WoW Insider[/hide] on Mon, 19 Sep 2011 21:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide]Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]
Every week, WoW Insider brings you [hide]Gold Capped[/hide], in which [hide]Fox Van Allen[/hide] and Basil «[hide]Euripides[/hide]» Berntsen aim to show you how to make money on the auction house. Feed Fox’s ego by [hide]emailing him[/hide] or tweeting him at [hide]@foxvanallen[/hide].
Last month in this column, we discussed [hide]in-game inflation[/hide]. Inflation is an inevitability in any economy — a natural (albeit controllable) erosion of the value of money.
Usually, Blizzard falls over itself to do everything it can to promote balance. Are too many people dying to a certain mechanic? Slash the damage that mechanic inflicts by 10%, or change the frequency at which it occurs. Is a certain class struggling in PVP? Boost one of the bursty attacks by 8%. It’s a subtle back and forth that goes on all the time.
With all the emphasis on balance, you’d think that Blizzard would micromanage the in-game economy to the nth degree. This quote (or this paraphrasing) from Lead Designer Tom Chilton from Gamescom stuck out rather prominently in my mind when I read it:
Blizzard Interview at Gamescom
No gold sinks are coming soon because of the large variance in the amount of gold players have.
[hide]source[/hide]
What in the heck are they thinking?[hide]Continue reading Gold Capped: Warcraft needs a new gold sink, and it needs it yesterday[/hide]Filed under: [hide]Economy[/hide], [hide]Cataclysm[/hide], [hide]Gold Capped[/hide][hide]Gold Capped: Warcraft needs a new gold sink, and it needs it yesterday[/hide] originally appeared on [hide]WoW Insider[/hide] on Mon, 19 Sep 2011 21:00:00 EST. Please see our [hide]terms for use of feeds[/hide].[hide]Permalink[/hide] | [hide]Email this[/hide] | [hide]Comments[/hide]
Добавить комментарий